The Foundry Nuke - программа для создания спецэффектов в кино и видео. Программа использовалась для создания спецэффектов во многих фильмах, в числе которых Кинг-Конг и Послезавтра, а также в сотнях рекламных роликов и музыкальных клипах. Программа применяется для редактирования видео-роликов или очереди изображений (сиквенций). Применяется при обработке, наложении эффектов, финальной сборке и пр. отснятого видео-, кино-материала, при создании рекламных роликов, а также для других задач.
Год/Дата Выпуска: 2011
Версия: 6.3
Разработчик: TheFoundry
Разрядность: 64bit
Системные требования:
550 MHZ Pentium III or newer processor
Windows XP (with Service Pack 2 or later), Windows 7 (64-bit), or Linux RHEL 5.4.
5 GB disk space available for caching and temporary files
512 MB RAM (minimum requirement)
Workstation-class graphics card, such as NVIDIA Quadro series, ATI FireGL series, R3D Rocket, or newer. Driver support for OpenGL 2.0.
To enable optional GPU acceleration of certain effects, you need OpenGL 2.0 with support for floating point textures and GLSL.
Display with at least 1280 x 1024 pixel resolution and 24-bit color
Three-button mouse
Язык интерфейса: Английский
Таблэтка: Присутствует
Размер: 126.77 Мб
Новое в программе:
3D PARTICLES (X)
NUKEX 6.3’s true 3D particle system integrates seamlessly with NUKE’s 3D workspace.
Artists can create a range of particle effects quickly and effectively within the composite including breaking windows, dust, fire and rain. No need to go back and forth to an external 3D rendering package.
PLANAR TRACKER (X)
NUKEX 6.3 brings Planar Tracking to NUKE dramatically speeding up common compositing tasks such as sign replacement, element inserts and clean plate generation.
Any new element to be matched to a planar surface such as the face of a building, floor or car side can easily be tracked, placed and animated.
DENOISE (X)
Our research team won a Sci-Tech® Award for our original FURNACE algorithms in 2007. We've now written a completely new Wavelet-based Denoise algorithm resulting in cleaner and more visually pleasing results with less artefacts, which is already being well received...
“I’ve been using Denoise in alpha on a few projects and it has easily saved 400 to 500 hours of my time and allowed me to produce cleaner more visually appealing results with less artifacts. It’s made pulling keys on grainy film like working in digital video. ”
Brandon Fayette
CG Supervisor and production lead, Bad Robot
SPLINE AND GRID WARPING
We've completely rewritten the Spline and Grid Warping tools in NUKE to make them more intuitive and accurate to use. The user interface is unified with RotoPaint allowing the exchange of curves, attachment of spline and grid points to trackers, editing of animation in the curve editor / dope sheet and Python scripting support.
PERFORMANCE
The Local Read Cache can automatically create local copies of image sequences located on a network to reduce network traffic, improve user experience and artist interactivity.
The aggressive caching option takes advantage of available RAM to speed up compositing, avoiding re-rendering when changing frames or moving from script editing to playback.
AUDIO SCRATCH TRACK
The Audio Scratch Track works with NUKE’s curve editor, allowing artists to match their VFX to audio cues and generate animation curves from audio waveforms.
USER PRESETS
Artists can tailor their workflow by creating preset configurations of parameters and nodes that can be re-used at a studio, job, shot or individual artist level.
DISPLACEMENT SHADER
This surface shader applies dynamic tessellation and displacement of 3D geometry at render time, resulting in quicker and higher quality 2D-3D stereoscopic conversion. This also has a similar effect on other 3D VFX compositing tasks such as virtual environment creation.
3D PROJECTION
Project3D can now detect occlusions to stop projections passing through faces and objects. It is now quick and easy to set up high quality projections without unwanted artifacts.
CUSTOMISATION
NUKE’s already open architecture has been extended to make it even more customisable.
A comprehensive new Developers Manual for both C++ and Python programmers makes it easier for more technical artists to write plug-ins and automate common pipeline tasks.
The addition of LGPL Qt 4.6 also allows the use of any Qt user interface component directly inside NUKE.
DEEP COMPOSITING
Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.
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